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Index: O
/o pattern-matching modifier
:
6.10. Speeding Up Interpolated Matches
O_ flags
:
7.1. Opening a File
O_NONBLOCK option :
7.14. Doing Non-Blocking I/O
object attributes
13.0. Introduction
13.3. Managing Instance Data
inheritance and :
13.12. Solving the Data Inheritance Problem
object methods
:
13.0. Introduction
object-oriented programming
:
13.0. Introduction
objects
:
13.0. Introduction
cloning parent objects :
13.6. Cloning Objects
closures as :
11.7. Using Closures Instead of Objects
constructing
13.0. Introduction
13.1. Constructing an Object
destroying
13.0. Introduction
13.2. Destroying an Object
determining subclass membership :
13.8. Determining Subclass Membership
managing instance data :
13.3. Managing Instance Data
tied objects :
13.15. Creating Magic Variables with tie
oct( )
:
2.16. Converting Between Octal and Hexadecimal
octal numbers
:
2.16. Converting Between Octal and Hexadecimal
open( )
(see also
processes
)
7.0. Introduction
7.1. Opening a File
16.10. Communicating Between Related Processes
caching open filehandles :
7.17. Caching Open Output Filehandles
filtering output :
16.5. Filtering Your Own Output
reading from other programs :
16.4. Reading or Writing to Another Program
strange filenames with :
7.2. Opening Files with Unusual Filenames
open, magic
: (see
magic open
)
opendir( )
9.0. Introduction
9.5. Processing All Files in a Directory
globbing filenames :
9.6. Globbing, or Getting a List of Filenames Matching a Pattern
opening file descriptors
:
7.19. Opening and Closing File Descriptors by Number
opening files
:
7.1. Opening a File
operators, overloading
:
13.14. Overloading Operators
OR functionality in regular expressions
:
6.17. Expressing AND, OR, and NOT in a Single Pattern
or operator vs. || operator
:
1.2. Establishing a Default Value
ord( )
:
1.4. Converting Between ASCII Characters and Values
oreobounce program (example)
:
19.8. Redirecting to a Different Location
os_snipe program (example)
:
19.8. Redirecting to a Different Location
output
controlling decimal places :
13.14. Overloading Operators
controlling for other programs :
16.8. Controlling Input and Output of Another Program
filtering :
16.5. Filtering Your Own Output
flushing :
7.12. Flushing Output
gathering from programs :
16.1. Gathering Output from a Program
random access I/O :
8.12. Using Random-Access I/O
writing to other programs :
16.4. Reading or Writing to Another Program
output( )
:
5.16. Program: dutree
overloading operators
:
13.14. Overloading Operators
overriding
built-in functions :
12.11. Overriding Built-In Functions
methods :
13.10. Accessing Overridden Methods
signal handlers :
16.16. Temporarily Overriding a Signal Handler
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