 
Unlike generic objects of the Object class, which have few built-in properties, each movie clip comes equipped with a slew of built-in properties. These properties describe, and can be used to modify, the clip's physical features. They are fundamental tools in the ActionScript programmer's toolkit.
All built-in movie clip property names begin with an underscore, which sets them apart from user-defined or custom properties. Built-in properties take the format:
_ property
Built-in property names should be written in lowercase. However, because identifiers are case insensitive in ActionScript, it is possible -- though not good form -- to capitalize property names.
We're not going to go into heavy descriptions of the built-in properties right now; that information is listed in Part III, "Language Reference". However, to get us thinking about properties and what they offer, Table 13-1 provides a list of the built-in movie clip properties and basic descriptions of their functions.
| Property Name | Property Description | 
|---|---|
| Transparency level | |
| Position of the playhead | |
| Path to the clip or movie on which a dragged clip was dropped | |
| Number of frames downloaded | |
| Physical height, in pixels (of instance, not original symbol) | |
| Clip's identifier, returned as a string | |
| Object reference to the timeline containing this clip | |
| Angle of rotation (in degrees) | |
| Full path to the clip, in slash notation | |
| Number of frames in the timeline | |
| Boolean indicating whether movie clip is displayed | |
| Physical width, in pixels (of instance, not original symbol) | |
| Horizontal position, in pixels, from the left of the Stage | |
| Horizontal location of the mouse pointer in the clip's coordinate space | |
| Horizontal size, as a percentage of the original symbol (or main timeline for movies) | |
| Vertical position, in pixels, from the top of the Stage | |
| Vertical location of the mouse pointer in the clip's coordinate space | |
| Vertical size, as a percentage of the original symbol (or main timeline for movies) | 
There's no direct color property attached to instances or main movies. Instead of controlling color through a property, we must use the Color class to create an object that is used to control the color of a clip. The methods of a Color object let us set or examine the RGB values and transformations of a particular clip. To learn the specific details, see the Reference 20.22 in Part III, "Language Reference".
 
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